Large City: Zashgèp Viíh Ji̊ Qi̊v

Zashgèp Viíh Ji̊ Qi̊v

Zashgèp Viíh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceHujdàj Region
RegionÈq Wæzǐ Woodlands
Founded1364
Community LeaderLord Tshelî
Area138 km2 (55 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1376 m (4514 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population32814
Population Density237 people per km2 (596 people per mi2)
Town AuraAbjuration
Naming
Native nameZashgèp Viíh Ji̊ Qi̊v
Pronunciation/zaʃ/ /gɛp ˈviɪ̞/
Direct Translation[counter (flat; elevated surface)] [menu]
Translation[Not Yet Translated]

Zashgèp Viíh Ji̊ Qi̊v (/zaʃ/ /gɛp ˈviɪ̞/ [counter (flat; elevated surface)] [menu]) is a subtropical Large City located in the Hujdàj Region of the Tetburland.

The name Zashgèp Viíh Ji̊ Qi̊v is derived from the Goblin language, as Zashgèp Viíh Ji̊ Qi̊v was founded by Tshelî, who was culturaly Tauran.

Climate

Zashgèp Viíh Ji̊ Qi̊v has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 18°C (64°F). Zashgèp Viíh Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Zashgèp Viíh Ji̊ Qi̊v covers an area of nearly 138 km2 (55 mi2), and an average elevation of 1376 m (4514 ft) above sea level.

Overview

Zashgèp Viíh Ji̊ Qi̊v was founded durring the late 15th century in winter of the year 1364, by Tshelî. The establishment of the new community went well, with no major obsticles durring construction.

Zashgèp Viíh Ji̊ Qi̊v was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Zashgèp Viíh Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zashgèp Viíh Ji̊ Qi̊v is buildings are built arround a single broad paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Zashgèp Viíh Ji̊ Qi̊v's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Zashgèp Viíh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zashgèp Viíh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zashgèp Viíh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zashgèp Viíh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zashgèp Viíh Ji̊ Qi̊v's parks.

Zashgèp Viíh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zashgèp Viíh Ji̊ Qi̊v.

Zashgèp Viíh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zashgèp Viíh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zashgèp Viíh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zashgèp Viíh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zashgèp Viíh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zashgèp Viíh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zashgèp Viíh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zashgèp Viíh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Zashgèp Viíh Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Zashgèp Viíh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zashgèp Viíh Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Zashgèp Viíh Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zashgèp Viíh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Zashgèp Viíh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zashgèp Viíh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zashgèp Viíh Ji̊ Qi̊v's natural decorations nor waterways.

Zashgèp Viíh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zashgèp Viíh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zashgèp Viíh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Zashgèp Viíh Ji̊ Qi̊v hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Zashgèp Viíh Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is short in Zashgèp Viíh Ji̊ Qi̊v.

The Jack-o'-Lantern near Zashgèp Viíh Ji̊ Qi̊v are known to be a mutant strain of the creature.

Zashgèp Viíh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 66
  • Farmers: 96
  • Farm Laborer: 172
  • Hunters: 131
  • Milk Maids: 84
  • Ranchers: 43
  • Ranch Hands: 97
  • Shepherds: 82
    • Farmland: 131584 m2
    • Cattle and Similar Creatures: 8203
    • Poultry: 98442
    • Swine: 6562
    • Sheep: 328
    • Goats: 65
    • Horses, Mounts, and Beasts of Burden: 3281

Craftsmen

  • Arms and Toolmakers: 61
  • Blacksmiths: 82
  • Bookbinders: 40
  • Buckle-makers: 44
  • Cabinetmakers: 78
  • Candlemakers: 113
  • Carpenters: 104
  • Clothmakers: 102
  • Coach and Harness Makers: 34
  • Coopers: 76
  • Copper, Brass, Tin, Zinc, and Lead Workers: 45
  • Copyists: 30
  • Cutlers: 28
  • Fabricworkers: 66
  • Farrier: 152
  • Furriers: 21
  • Glassworkers: 99
  • Gunsmiths: 79
  • Harness-Makers: 32
  • Hatters: 64
  • Hosiery Workers: 23
  • Jewelers: 36
  • Leatherwrights: 91
  • Locksmiths: 34
  • Matchstick makers: 52
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 43
  • Paper Workers: 48
  • Plasterers: 43
  • Pursemakers: 59
  • Roofers: 33
  • Ropemakers: 34
  • Rugmakers: 31
  • Saddlers: 64
  • Scabbardmakers: 72
  • Scalemakers: 35
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 30
  • Shoemakers: 30
  • Soap and Tallow Workers: 104
  • Tailors: 160
  • Tanners: 44
  • Upholsterers: 47
  • Watchmakers: 43
  • Weavers: 88
  • Whitesmiths: 26

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 44
  • Booksellers: 53
  • Butchers: 86
  • Chandlers: 86
  • Chicken Butchers: 87
  • Entrepreneurs: 35
  • Fine Clothiers: 88
  • Fishmongers: 82
  • Florists: 19
  • Potion Sellers: 54
  • Resellers: 149
  • Spice Merchants: 44
  • Wine-sellers: 68
  • Wheelwright: 49
  • Woodsellers: 31

Service workers

  • Bakers: 149
  • Barbers: 168
  • Coachmen: 50
  • Cooks: 142
  • Doctors: 67
  • Gamekeepers: 49
  • Grooms: 29
  • Hairdressers: 117
  • Healers: 92
  • Housekeepers: 102
  • Housemaids: 193
  • House Stewards: 88
  • Inns: 31
  • Laundry maids: 59
  • Maidservants: 121
  • Nursery Maids: 58
  • Pastrycooks: 121
  • Restaurateur: 142
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 44
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 66
  • In-Town Couriers: 72
  • Long Haul Couriers: 76
  • Dockyard Workers: 68
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 92
  • Millers: 76
  • Miners: 68
  • Oilmen and Polishers: 53
  • Postmen: 74
  • Pure Finder: 45
  • Skinners: 96
  • Sugar Refiners: 18
  • Tosher: 51
  • Warehousemen: 126
  • Watercarriers: 72
  • Watermen, Bargemen, etc.: 109

Skilled Laborers

  • Accountants: 42
  • Alchemist: 50
  • Clerk: 65
  • Dentists: 33
  • Educators: 87
  • Engineers: 46
  • Gardeners: 32
  • Mages: 23
  • Plumbers: 34
  • Pharmacist: 40
  • Professors: 14
  • Scientists: 24
  • Wizards: 14

Civil Servants

  • Adventurers: 30
  • Bankers: 46
  • Civil Clerks: 76
  • Civic Iudex: 36
  • Consultants: 21
  • Exorcist: 69
  • Fixers: 40
  • Kami Clerk: 60
  • Landlords: 66
  • Lawyers: 40
  • Legend Keepers: 59
  • Militia Officers: 364
  • Monks, Monastic: 102
  • Monks, Civic: 91
  • Historian, Oral: 82
  • Historian, Textual: 41
  • Policemen, Sheriffs, etc.: 76
  • Priests: 131
  • Rangers: 42
  • Rat Catchers: 50
  • Scholars: 52
  • Spiritualist: 61
  • Slayers: 18
  • Storytellers: 133
  • Military Officers: 113

Cottage Industries

  • Brewers: 88
  • Comfort Services: 113
  • Enchanters: 36
  • Herbalists: 36
  • Jaminators: 117
  • Needleworkers: 121
  • Potters: 54
  • Preserve Makers: 96
  • Quilters: 45
  • Seamsters: 172
  • Spinners: 86
  • Tinker: 36
  • Weaver: 86

Artists

  • Actors: 36
  • Architects: 12
  • Bards: 49
  • Costumers: 19
  • Dancers: 39
  • Drafters: 21
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 30
  • Musicians: 99
  • Painters, Art: 17
  • Playwrights: 34
  • Sculptors, Art: 28
  • Wood Carvers: 121
  • Writers: 102

Produce Industries

  • Butter Churners: 136
  • Canners: 99
  • Cheesmakers: 121
  • Ice Merchants: 14
  • Millers: 66
  • Picklers: 55
  • Smokers: 41
  • Stockmakers: 38
  • Tobacconists: 51
  • Tallowmakers: 72

12502 of Zashgèp Viíh Ji̊ Qi̊v's population work within a Foundational Occupation.

19000 of Zashgèp Viíh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1312 (4%) are noncontributers.

Points of Interest

The roads leading into Zashgèp Viíh Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a padded cloth hauberk of Mysticism, an a padded cloth hauberk imbued with potent amounts of Mysticism energies was created near Zashgèp Viíh Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History